That 5th support link was probably at least 25% more damage, so realistically you’re losing 1. ninja is not affiliated with or endorsed by Grinding Gear Games. Base duration is 6 seconds. The community has had a lot of questions about Ruthless, so today we've gathered the answers to some of the most frequently asked questions. Soul Gain Prevention: 8 sec. Arrows fired from the first firing points always Pierce. This is especially possible as Hydrosphere Hydrosphere Spell, AoE, Duration, Cold, Orb, Lightning, Physical Level: (1-20) Cost: (12-20) Mana Cast Time: 0. Returning Projectiles Support: 38: Cast On Critical Strike Support: 38: Multiple Traps Support: 8: Slower. Cost: 5–7 Mana. None of the returning projectiles will necessarily hit that target when returning - returning sends them back to you (or whatever fired the projectiles if that's a totem or similar), not to where they split. Frost Blades. Corrupting Cry Support Gem: Warcries and Exerted Attacks inflict Corrupted Blood. ago. Vengeant Cascade makes projectiles come back to you, hitting mobs again. Fires charged arrows, which repeatedly travel for a short time before changing direction. Scourge Arrow is currently one of the best Bow Skills for any Bow build that uses Ailments to deal Damage. 21 Starter Builds - Top 5 Path of Exile Crucible League Builds for Beginner 2023; News Category. This is required for Thorn Arrows to return with Returning Projectiles, increasing the damage by a lot. Far Shot could start at -50%, -30%, or it could be 0. Will the change of its wording also change the effect to stop working with ball lighting? Other return effects do not work with ball lightning. 'Return' is a projectile mod that comes after all the other ones - split, pierce, fork and chain. ) and we can guarantee all the split. 22, they moved the old VC into a gem, Return Projectile Support (RPS) and nerf the damage. Explore economy and build overviews for the action role-playing game Path of Exile. At this point, we only know 7 of the new support gems. PoE Projectiles 3. Life: 5,092 155%. From the HFT skill gem text, the skill has the attribute "Projectiles pierce all targets" Does this mean that Flame Wall will add damage to HFT? I'm considering a totem build with Ancestral Bond, so only totems will deal. Nimis causes all projectiles fired to travel in random directions and in most cases return to you after they expire. " Previously the node required you to hit something to proc the return behavior. Attack, Projectile, Channelling, Chaos, Bow. I believe the same happens with chain, but in a different way. But as self cast the returning projectiles track me as I move (and I keep moving bc I'm squishy at the moment) so the hit rate on return isn't 100%. So Split is technically the 'same projectile' just like Fork releases 2-3 of the 'same projectile' so all of them count as having 'hit already'. Attack Damage: 125–165% of base. Introduction. The 1st pod is spawned first, then 2nd pod, etc. Brutal Restraint: Look for 5% increased Dexterity mod. Projectiles from Supported Skills deal 61% less Damage while Returning. We have several high profile Path of Exile players that rather publish under a general name as PoEVault than use their own name. For example - Kinetic Blast. Continue reading "PoE Projectiles Return To You" Return: By default with for example Returning Projectiles only primary arrow will return. But returning, like piercing/chaining/etc, does not extend how long a projectile can exist. The addition of this support gem opens up exciting possibilities for unique and powerful builds. Previously some effects that caused projectiles to return specified they only did so at the end of their flight, others only from a final target, and a few from either case. Effectiveness of Added Damage: 62–78%. So for a skill like Lightning Arrow, it's already decent, potentially very good. Attack, Projectile, Bow. 12. Was theorycrafting my next build and I thought using the Anomalous Faster Projectiles support gem could be interesting, but the wording was confusing to me so I decided to test it a bit. 22 In this video I go over a potential use for the new Return Projectile Support that is. 1. Yesterday we announced Ruthless, a new way for players to make their journey through Wraeclast even more challenging. Level: 1–20. Anomalous Returning Projectiles Support. It can be used with any Melee Weapon, which makes it very. Higher risk of death - enemy that would die in one hit is instead killed by returning projectile. Versatility: The use of the returning projectile support. Snipers marks splits are at 100% damage. First impressions: This notable is nothing special. This can only be done with the hydrosphere gimmick. 5% increased Projectile Speed This is a Support Gem. Suppose there's a boss that I'm hitting with the melee hit and it generates a bunch of projectiles behind it. Only one projectile behavior can be applied each time a projectile hits a target. 00% Requires Level 8 Launches a fiery projectile high into the air, to drop on a target and deal area damage. However, for some reason it doesn't work with Shrapnel Ballistas at all unless I use Sniper's Mark on the target -- only then the projectiles (that come from Sniper's Mark) correctly return. Apparently the Splitting Steel Projectiles used to explode upon return with Nimis last league, allowing for > 4-5x multipliers with sufficient AoE while standing on top of the target. With the changes to projectile mechanics Vengeant Cascade now reads "Attack Projectiles Return to you. Returning projectiles can hit twice, once on the way out and back. Fun and easy gameplay ; spending 290 life after the initial Corrupting Fever skill cast resets the skill duration so simply run and cast vulnerability / reap as required. It also comes with the added benefit of increasing your clear speed due to more stray projectiles returning to you, more chances to proc things like explosion etc. Return [| ] The projectile returns to the original firer. Forget it, even if the quality (20% projectile speed) is interesting. Secondary projectiles of TS never returned AFAIK, same for scourge arrow. None of the returning projectiles will necessarily hit that target when returning - returning sends them back to you (or whatever fired the projectiles if that's a totem or similar), not to where they split. 22, Lightning Trap Saboteur. The projectile will go through them (using up its one pierce), hit the Hydrosphere and return to hit them again. Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent 4 Phantasmal 1% increased Cold Damage. U4GM: Buy Cheap Poe Currency and Items (6% off coupon: z123). 4. This is only 20% more damage. 46 so about 5. Discussion about Path of Exile, a free ARPG made by Grinding Gear Games. When paired with the Pierce support, Faster Projectiles will allow your projectiles to travel deeply through packs of mobs. Gem. Contents. Level: 1–20. Level: 1–20. First to all, it's an attack not a "SPELL", and the projectiles do both damage physical and cold, "melee" damage and melee damage bonus not apply to projectiles, so how this is a mix melee and projectiles you have to be very careful with the gems, because "melee physical damage" gonna give you a lot damage at initial hit, but doesn't count for. This was noted on the Fury Valve page of the wiki (the other source of projectile splitting), but not on the Sniper's Mark page or the Projectile page. 77 = ~1. When using hydrosphere with exactly 1 pierce (no chain or fork) and shooting a projectile, it will fire through. Discussion about Path of Exile, a free ARPG made by Grinding Gear Games. Per 1% Quality:1Superior2Anomalous3Divergent1% increased. Skills that can "shotgun" when returning should be. The downside of the Returning Projectiles gem can be mitigated with Deadeye’s Far Shot passive due to its 60% “more” damage multiplier against distant targets. This means that if a skill is. Attack Projectiles Return to you attack: quiver 5 default 0: 1: ScourgeDownside (18–21) % reduced Projectile Damage damage: gloves 250 default 0: 45:. Also the Whirling Blades part has projectiles do not return which is higher priority, not that it would even be huge if it did because again return from target is trash. It's basically a 39% more damage support if you manage to hit with the returning projectile. Only one projectile behavior can be applied each time a projectile hits a target. The wiki even. Returning Projectiles is a very strong mechanic for Lightning Arrow because the returning projectiles can hit the same enemies that we already hit again, essentially acting as a multiplier to our total damage and doubling our Life gained on hit. The "from final Target" part made me worried that perhaps the projectile had to hit something to return to you (as. Most sources of Returning were Final-Target-Returning. 59. Eye: The large "main Projectile" you fire, where the small ones fire off Splinters: The smaller projectiles that fire from the eye The numbers on eow seem dissappointing at first: You have to hit multiple splinters in a single cast for the spell to be better than for example freezing pulse. With hydrosphere from my understanding, extra projectiles can chain back through it introducing a shotgun effect. This gem is quite powerful, and while it isn't as strong as Vengeant Cascade, it still is far and away the best sixth gem for Cobra Lash. 5% increased Projectile Speed This is a Support Gem. In addition, it increases your Dexterity by 36, but the real value is in its effect on projectiles. B) take the distance from it's "returning" position, so a regular albeit nice interaction or being able to have farshot effect but also be close to the target (preferred playstyle for maximum nimis damage on my KB. Critical Strike Chance: 6. Flame Wall adds fire damage to projectiles that pass through it. Fork has third priority for projectile behaviors, preceded by #1 Split, #2 pierce, and followed by #4 chain and #5 return. Vengeant Cascade is a notable passive skill that increases projectile speed to projectiles that return . Projectiles are entities which are produced by a spell or ranged attack which travel independently of their creator until they collide with an enemy or obstacle or reach. Cost & Reservation Multiplier: 150%. Only one projectile behaviour can be applied each time a projectile hits a target. That's 1+3+9+27 = 40. Requires Level 38. Since these pods are not spawned at the same time, the "multiple projectiles cannot hit the same target" is not triggered for the 6th pod. Projectiles from Supported Skills have (19-20)% chance to Return to you an additional Time. Now add in a 21 snipers mark and the. They disappear if they reach a distance of over 150. I'm curious if Holy Flame Totem will work with Flame Wall. The LGs predominantly use a spell projectile that deals lightning damage which can be made to return utilizing Pierce and Anomalous Faster Projectiles Support. Kraxizz. if you stand near a boss, that results in all the returning AoE Fireballs to overlap on the same target (Shotgunning). Path of Exile. The theory is that if we hit the snipers marked enemy with the single projectile, all the split projectiles will return back to the main target for a lot of single target damage. wording is the same as for other returning projectiles: Nimis Topaz Ring Requires Level 48 +(20-30)% to Lightning Resistance +(30-50) to Dexterity (25-35)% increased Projectile. Level 89 Summon Skeletons Necromancer 3. Projectiles from. This means that if a skill is affected by pierce, chain. Scale projectile speed if your duration is higher than 3 seconds (slower projectiles is much less of a %more multiplier in certain limiting cases). Lightning Strike as with other projectile based attacks, does not shotgun by default therefore we must use additional strikes and clever positioning to be able to do so. (2-75) to (3-113) Added Cold Damage. Projectile Speed: 960 Requires Level 12 Throws a trap that launches a ring of projectiles through the enemy that set it off, dealing lightning damage to them and. Discussion about Path of Exile, a free ARPG made by Grinding Gear Games Members Online [LOOTFILTER] NeverSink's itemfilter & FilterBlade - V8. So your projectiles won't return until they're done doing all of those, upto however many of them you've got. Caught projectiles spiral outwards when you use Whirling Blades and do not return. Currently Nimis does something no return projectile effect does: it allows ball lightings to bounce back. EK / eye of winter return not working fully was predictable based on galvanic arrow testing with reach of the council. This attack causes balls of molten magma to launch forth from. Anomalous Faster Projectiles Support. ; Duration: Spark duration determines how long spark projectiles will persist, and is increased by both skill duration passives and support. Some skills can shotgun even with multiple projectiles, but those are. Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent Supported Skills have 0. Quality 23. It does not grant a. Projectiles from Supported Skills deal (61-70)% less Damage while Returning. It now grants “Supported Skills deal 0-10% increased Projectile Damage”. 5x multiplier because returning projectiles count the total traveled distance so it would be dealing much lower damage than the outgoing projectile. GGG has the following to say about projectiles that "fade". Replies are. Numbers will look weaker than the build realistically performs. 22In this video I go over a potential use for the new Return Projectile Support that. Supported Spells gain Intensity when you Cast them. Supports projectile skills. 0. Point Blank now has less of a penalty to ranged damage, scaling down to 50% of normal damage. Normally projectiles are able to hit monsters once outgoing and once returning. This means that if you had split, pierce, chain, and fork supporting the same skill, it would first split from the monster, then pierce to it's maximum number of pierces, then fork, then chain to its maximum number of chains. View Staff Posts Post Reply. Fresh Meat Support Gem: Minions gain adrenaline, crit chance, and crit multi after being. Versatility: The use of the returning projectile support. Only one return projectile from Lightning Trap can hit. The final point will activate the last Small Jewel Socket in your Small Cluster Jewel where you can put a damage + life jewel. A set of projectiles that are created simultaneously - including ones that were split off or forked - shares a collision list, and a separate collision list for returning. This attack causes balls of molten magma to launch forth from the enemies you hit, divided amongst all enemies hit by the strike. The original projectile disappears and two new projectiles travel past the enemy away from each other at a 120º angle. 75 sec Critical Strike Chance: 5. 2. Multiple projectiles emitted at exactly the same time can no longer hit the same target. This straight up doubles your damage if you aren't already using Point Blank. 3 M views) takes a ride into the necromancy! 2 legs, 6 legs, 8 legs, it does not. Mechanics. Requires Level 4. Cremation is a spell that explodes a corpse, turning it into a volcanic geyser that rapidly creates projectiles that explode for fire damage. This support makes projectiles return to you, getting double hits on enemies, and gives you maximum distance damage from Far Shot. Anomalous Returning Projectiles Support 22%. 20 league, is now coming back as a. Faster Projectiles Support Support, Projectile Icon: j Level: (1-20) Cost & Reservation Multiplier: 120% Requires Level 31 Supports projectile skills. Nimis changes for 3. When an arrow strikes the target, up to 3 randomly chosen enemies within an area around that target are struck for the same amount of damage. Attack Speed: 120% of base. PoEDB. Hitting an obstacle, hitting an enemy with no remaining projectile behaviours, or reaching the maximum projectile distance will cause the projectile to return to the player's location (or to the proxy if used by a trap, mine, totem, etc. Requires a Dagger or Claw. Projectiles from Supported Skills Return to you Projectiles from Supported Skills deal (70-61)% less Damage while Returning Projectiles from Supported Skills Pierce all Targets while Returning Additional Effects per 1% Quality: Supported Skills have 0. Path of Exile Wiki editing functions. ex main arrow flies 100 units, then forked. Fun and easy gameplay ; spending 290 life after the initial Corrupting Fever skill cast resets the skill duration so simply run and cast vulnerability / reap as required. Nimis really is a boon specifically. From Lightning Arrow to Hexblast Mines, players have a plethora of options to choose from based on their preferred playstyle and goals. In the case of Ball Lightning which has a lifetime, you'll need to get some projectile speed to notice it return when firing into the void. It does not grant a bonus to your. As usual, we've prepared the gem data at level 20 with 20% quality for all new and changed gems to help you theorycraft your builds for the upcoming launch. 5% chance to Return to you Supported Skills deal 0. Only one projectile behaviour can be applied each time a projectile hits a target. This passive synergizes well with the Bow Mastery that increases damage based on projectile speed . Some quick calculations: If RP support gem doesn't scale and stays at 70% less dmg for returning proj, and you give up one 30% more dmg support for RP: (1 + 0. Attack Speed: 120% of base. Pierce has first priority for projectile behaviours, followed by fork, chain, then return. Level: 1–20. Finally we can take advantage of Projectile Speed sources to increase thie hits of our unseen strike skill. Projectiles which. This thread has been automatically archived. You can also check our other Path of Exile builds right over here Odealo's Crafty Guides - Full List 1. 1. Every lightning trap already invests in pierce. Added Cold Damage Support 9%. ). Projectiles from Supported Skills Return to you. The second form pierces all targets and has increased projectile speed and critical strike chance and multiplier. Most of the blades projectiles just dissappears instead of returning. Attack Damage: (100-120)% of base. 23) Fork: So hard to tell if it's worth it. Some gameplay situations become very difficult without the. Vengeant Cascade is a notable passive skill that increases projectile speed and makes attack projectiles return . 83 multiplier)Returning Projectiles have 150% increased Speed; Anoint recipe: Verdant Oil + Indigo Oil + Opalescent Oil. 487=1. With the new behavior of how projectiles return, I'm wondering how it will work with frost blades in a single-target scenario. 3/7. Attack, Projectile, Chaos, Duration. Vengeant Cascade is one of the largely forgotten (because it was largely useless) hidden passive tree notables added all the way back in Blight league. Requires Level 38. l don't believe there are arrow skills that explode at the end of travel like. You can get +3 pierce from the tree for a few nodes. The projectiles will return if they hit a target and do not pierce/fork/chain. You can only acquire this passive through Anointment (using Oils) on an Amulet or valid Blight Unique item. Projectiles which. my understanding is that the snipers mark projectiles will return to the marked target, but they are not able to shotgun, so at most one returning snipers mark projectile per batch will hit the target. 00 sec. I have annointed Vengeant Cascade so these return and pass through the boss. Thanks to Nimis projectiles return to you at the end of flight. Previously some effects that caused projectiles to return specified they only did so at the end of their flight, others only from a final target, and a few from either case. Projectiles Return to you from final target. You probably didn't notice but none of the new supports have their values listed in the patch notes. So it won't happen until all that projectile's ability to pierce, fork, chain, or split have been used up (in that order, I think - split might come before chain, but I don't think players can get splitting projectiles currently so it's been a while since that mattered and I had to. Skills gems that create projectiles usually have the Projectile or Bow gem tag. It requires Level 31. It's basically a 39% more damage support if you manage to hit with the returning projectile. Anomalous faster projectiles before 3. 1. Ice Spear is a cold spell that fires projectiles in sequence. . Cost & Reservation Multiplier: 150%. Chain is a behavior of projectiles and chaining skills that causes them to bounce off targets they hit and seek out additional nearby targets. 65 sec. This gem is quite powerful, and while it isn't as strong as Vengeant Cascade, it still is far and away the best sixth gem for Cobra Lash. ago. ago. Explore economy and build overviews for the action role-playing game Path of Exile. This build uses i. This skill cannot be Triggered. It was inspired by popular skills like Nemesis and Vention Cascade, which had similar effects. Projectiles from Supported Skills Return to you Projectiles from Supported Skills deal (70-61)% less Damage while Returning Projectiles from Supported Skills Pierce all Targets while Returning Additional Effects per 1% Quality: Supported Skills have 0. 1. Projectiles from Supported Skills Return to you from final target. Souls Per Use: 20. Soulrend. Cost & Reservation Multiplier: 150%. Returning "works" according to PoE's mechanics, it's just not particularly useful on Ball Lightning unless you can push an enemy against a wall at the exact distance that the returning projectile will get extra hits. 22 Ancestors, Build Scaling, How to increase Damage and Defense & Key Build Info. 217, almost 22% more damage. Vaal Venom Gyre is a claw/dagger attack skill that does not deal damage directly, but instead temporarily increases your maximum number of Venom Gyre Venom Gyre Attack, Projectile, Chaos, Duration Level: (1-20) Cost: (5-7) Mana Attack Speed: 120% of base Attack Damage: (125-165)% of base Effectiveness of Added Damage: (125. First thing: Sniper's Mark makes projectiles split at a random angle. Previously some effects that caused projectiles to return specified they only did so at the end of their flight, others only from a final target, and a few from either case. At the time, Nimis is basically the same thing but on an item. Scourge Arrow Attack, Projectile, Channelling, Chaos, Bow Level: (1-20) Cost: (4-5) Mana Attack Speed: 190% of base Attack Damage: (30-40)% of base Effectiveness of Added Damage: (30-40)% Requires Level 28 Channel to infuse an arrow with chaos, gaining stages while it is held. Fury Valve absolutely should not be used in any other scenario. ago. " Previously the node required you to hit something to proc the return behavior. You can far better utilize the shotguning projectiles on return than you can on cast. wording is the same as for other returning projectiles: Nimis Topaz Ring Requires Level 48 +(20-30)% to Lightning Resistance +(30-50) to Dexterity (25-35)% increased Projectile Damage Projectiles Return to you Projectiles are fired in random directions Vengeant Cascade Notable Passive Skill 15% increased Projectile Speed Attack Projectiles. Attack, Projectile, AoE, Physical. POB setup budget ~ 320 div (99lvl, without Mageblood) Uber Elder - 00:00Uber Maven - 02:38U. Pierce has second priority for projectile behaviours, preceded by Split, and followed by fork, chain, then return. Attack projectiles return to you from hitting final target. 21. "Projectiles from supported skills deal less damage" Sounds the same to. He's using Ice Spear. 12:15 AM · Mar 31, 2023. Requires a Dagger or Claw. Effectiveness of Added Damage: 38–44%. This means Point Blank on Molten Strike and 0% increased AoE would be an average increase of about 43% more damage, at always at least 30% more damage. The projectiles will return if they hit a target and do not pierce/fork/chain from them. The addition of this support gem opens up exciting possibilities for unique and powerful builds. 0d. Returning projectiles can hit the same enemy a second time, yes. PoE Vengeant Cascade. 2Gem level progression. If you don’t have the first three and when your projectile hits an enemy it will return to you. This unique feature of Ice Spear makes it ideal for damaging distant targets, but at the same time. Now it just returns to you for a distance that depends on proj speed. Divergent Inspiration Support 11%. Projectiles from Supported Skills Return to you from final target Projectiles from Supported Skills deal (61–70)% less Damage while. So i guess it would be difficult to maximize the dmg. 00% Effectiveness of Added Damage: 350% Projectile Speed: 375 Fires a slow-moving projectile that pierces through enemies, dealing cold damage. None of the returning projectiles will necessarily hit that target when returning - returning sends them back to you (or whatever fired the projectiles if that's a totem or similar), not to where they split. Since returning projectiles support will let the. " Previously the node required you to hit something to proc the return behavior. However, if you you have a lot of returning projectiles from one attack, most of the time only one of the returning projectiles will actually hit the target. Returning Projectiles deal 75 % less Damage with Hits and Ailments 40 % chance to keep each caught Projectile fired with Whirling Blades Base duration is 12 seconds Returning Projectiles Pierce all Targets Projectiles Return to you from final target (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent 1% increased Damage 1% increased Projectile Speed Fires 0. Pvp7 • 6 mo. Attack, Projectile, Chaos, Duration. Projectiles from Supported Skills have 20% chance to Return to you an additional Time. 5% increased Projectile Damage This is a Support Gem. PoE 3. It does not grant a bonus to your. Yes and no. Last bumped on Jun 1, 2022, 10:33:25 AM. Can Store 1 Use. Jul 27, 2011 - Sept 30, 2018. It will then fire projectiles out in all directions from that point, which will travel for a short time. You. But if your Projectile is returning from hitting a monster, this monster will only be hit once. 5. Chris' post: All projectiles now behave like arrows. Tag: Support, Projectile. Cast Time: 1. Effectiveness of Added Damage: 240%. 00 sec. Hitting an obstacle, hitting an enemy with no remaining projectile behaviours, or reaching the maximum projectile distance will cause the projectile to return to the. 00% Effectiveness of Added Damage: 60% Projectile Speed: 400 AoE Radius: 22 Requires Level 28 Fires a slow-moving projectile that periodically damages enemies in an area around it with bolts of lightning. It’s too early to say anything at the moment. Related Path of Exile Action role-playing game Hack and slash Role-playing video game Action game Gaming forward back r/ftlgame A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. ) (Returning Projectiles is a new support gem in 3. Server: PC, Xbox One, PS4. So if you have % increase AoE, Point Blank becomes less effective. I have annointed Vengeant Cascade. GMP + LA + Return => 5 projectiles go out, 5 projectiles return. The returning projectiles also fly past our character and can hit enemies behind us,. Also these mods are good for build: - +20 to Dexterity - 20% increased Projectile Damage A projectile which flies out uninterrupted to the maximum projectile range will return instead of just stopping there. Projectiles from Supported Skills deal (61–70)% less Damage while Returning The above modifier behaves like a modifier to 'projectile damage' or 'damage with hits'. 25*1. Requires Level 38. Projectiles from Supported Skills Return to you from final target. Leaves 50 % fewer Lingering Blades in the ground if. Yesterday we announced Ruthless, a new way for players to make their journey through Wraeclast even more challenging. Barrage. (Ring) Nimis - Nimis would be great to effectively double your damage with returning Projectiles. It does not grant a bonus to your. 3) x 0. 5 or 87. It causes projectiles to return and pierce all targets while returning. Level: 1–20. Version Changes 3. So once outgoing and once returning. Nimis Nimis Topaz Ring Requires Level 48 +(20-30)% to Lightning Resistance +(30-50) to Dexterity (25-35)% increased Projectile Damage Projectiles Return to you The total distance for projectiles is 150 units. Projectiles from Supported Skills Pierce all Targets while Returning. It does not affect damaging ailments like poison, or non-ailment damage over time like Decay or the Soulrend debuff. Projectiles from Supported Skills deal (70-61)%. Supports attack skills. I have a nice bow with an open prefix that I could add this mod to. Cannot support triggered skills, Vaal skills, instant skills, channelling skills, skills with a reservation or which create minions, or skills used by totems, traps, or mines. It causes projectiles to return and pierce all targets while returning.